I originally joined as a Graphics Programmer, but I did little Graphics programming for it (only implementing skyboxes) and instead quickly assumed the position of Build Engineer.
In that capacity, I worked on automating large parts of our review and release process. I set up automated testing pipelines that hourly reported the health of our project to the team directly on our Team’s Discord server. I also created an automated delivery pipeline that developers can trigger using a simple script. It then runs automated tests, compiles and directly delivers a build of our Game to itch.io.
I also implemented some Gameplay elements for the Game. The most notable are the five powerups, of which only three made it into the final cut: The Fire Rate Boost, Damage Boost and Invincibility. I also made an Infinite Ammo and Invisibility Powerup, but they were cut for balancing reasons. You can find them on the right.
I was also heavily involved in the quality assurance aspect of this project. I performed all of the smoke tests, was involved in writing our testing plans and maintained our itch.io page.