Education & Certifications
2010 – 2020:
Ruhrtalgymnasium Schwerte (secondary school)
2016/2017:
studying at Baptist Lui Ming Choi Secondary School in Shatin, Hong Kong
2020:
passed German Abitur (certificate of general qualification for university entrance) with an average grade of 1.3
July 2022 – September 2022
Student Intern at Traverse Research, working mostly on Ray Tracing in Compute Shaders
2020 – present:
Studying Creative Media and Games Technologies at Breda University of Applied Sciences
Programming Languages
Programming Languages:
C++,
base proficiency with RUST base proficiency with Java
Shading Languages:
GLSL,
HLSL
APIs:
DX12,
OpenGL, WebGL currently learning Vulkan
Scripting & Markup Languages:
PHP,
HTML
Libraries
several libraries like SDL, PyBullet and GLM
Dev Tools
Game Development:
Visual Studio
Unreal Engine 4 & 5
Jira
Confluence
Trello
Perforce
GitHub & BitBucket
GameMaker Studio 2 Engine
Build Engineering & DevOps:
Jenkins
GitHub Actions
Web Development
Bootstrap framework
WordPress content management system
SQL and MongoDB Databases
base proficiency with Apache and Nginx HTTP servers