© Melvin Rother 2020
- In Development - Game Development Showcase
Four years of experience using C++ to create games, including one and a half years in a commercial setting.
Three years of experience using Unreal Engine 4 and 5, including one and a half years in a commercial setting.
Two years of experience developing cross-platform games, including for PS4 and Switch.
Two and a half years of experience using Jira and Confluence, including one year in a commercial setting.
Three years of experience using Jenkins for automated building and testing in personal and university projects.
One year of commercial experience using TeamCity for automated builds and testing, including performance testing, during my time at NeoBards Entertainment.
Three years of experience using Git and GitHub for personal and commercial projects.
One and a half years of commercial experience using Azure DevOps for build engineering of Unreal Engine projects at Mira.
One and a half years of commercial experience using Python for automation and server applications at Mira.
Hi! My name is Melvin Rother, and I am a Games Programmer and Build Engineer with a BSc in Creative Media and Games Technologies from Breda University of Applied Sciences, graduating cum laude.
I am passionate about writing clean and expandable code and creating awesome player experiences. In addition to my game programming expertise, I work as a Build Engineer for games, ensuring that we can focus more on making games and less on fixing bugs and broken builds. I also enjoy exploring Graphics Programming on the side. Welcome to my portfolio!If you'd like to contact me, feel free to send me a message using this contact form. I will reply to you as soon as possible!